Blog Archives

Design Week Portland: Reimagining Lovejoy Fountain

This past Tuesday, Second Story, along with six other design studios and artists, had the privilege of participating in an exhibition called Revolution in the Landscape: Re-experience Halprin’s Fountains. Hosted by SEGD as part of Design Week Portland, the event

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Posted in Culture, Design

A Lesson From Maker Faire

This month, we had the pleasure of exhibiting at Portland’s annual Mini Maker Faire held at OMSI. We described our project, Construct-A-Comic, as a digitally enhanced, do-it-yourself comic strip kit. At our booth, visitors could use a few different storytelling

Posted in Culture, Design, Technology, Uncategorized

The User Experience of Driverless Cars

I recently took a short road trip with a friend from Brooklyn to Dover, DE for a concert. As we inched south through New Jersey in typical I-95 traffic, conversation shifted to Google’s autonomous car project: “We’ll be no more

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Posted in Culture, Design, Technology

“Digital Revolution” in London

With its post-apocalyptic looks and lost bits of nature, London’s Barbican Estate deserves a blog post all its own, but I wanted to share my experience with “Digital Revolution,” a unique exhibition hosted in its depths at the Barbican Centre.

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Posted in Content, Culture, Design, Technology

Three Ways to Talk About the Internet of Things

Sometimes, our work feels like a sort of reverse archaeology. Just as archaeologists examine artifacts of the past to understand how people lived, we often encounter vague ideas that speak to the future and have to make our own interpretations

Posted in Culture, Design, Technology

Lessons from a Master: My Meeting with Massimo Vignelli

As part of Second Story’s contribution to AIGA’s 100 Years of Design, creative director David Waingarten and I flew to New York to film and interview design legends. The goal was to gather reflections and insights from industry giants in

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Posted in Content, Culture, Design

An Alternate (Augmented) Reality

We’ve been experimenting with augmented reality in our lab recently and have developed a mobile experience that overlays content depending on the observer’s perspective. Our goal was to make a simple and clean demonstration of how digital information can augment

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Posted in Culture, Technology

Our First FMX Experience

As busy creative professionals, it can be easy to lose sight of the impact that we have on audiences. We often find ourselves caught up in the day-to-day demands of projects and schedules and fall out of touch with the

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Posted in Technology

Life as a Google Glass Explorer

Second Story has recently gotten its hands on a Google Glass. In order to improve our knowledge about heads-up displays, we decided to let whoever was interested use Glass for a day. We all expected the full “gadget” potential of Glass: map

Posted in Culture, Technology

Passing by the Wave

One of the keys to a successful interactive experience is providing a little something for everyone. Typically, members of the audience for an interactive installation will vary in their desire to invest time and attention. An individual may have a keen interest in

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Posted in Design, Technology