Blog Archives

Life as a Google Glass Explorer

Second Story has recently gotten its hands on a Google Glass. In order to improve our knowledge about heads-up displays, we decided to let whoever was interested use Glass for a day. We all expected the full “gadget” potential of Glass: map

Posted in Culture, Technology

Passing by the Wave

One of the keys to a successful interactive experience is providing a little something for everyone. Typically, members of the audience for an interactive installation will vary in their desire to invest time and attention. An individual may have a keen interest in

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Posted in Design, Technology

Mobile Case Study

Second Story is deepening its physical design and environments practice by offering industrial design services to our clientele. We aim to be innovative, designing physical solutions to elevate digital interactive experiences, but our work sometimes requires practical, engineered solutions to

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Posted in Culture, Design

Finding The Heart of “100 Years of Design”

Last May, we had the opportunity to partner with AIGA, a longtime collaborator and dream client, on a new microsite to commemorate their centennial and celebrate the last 100 years of American design. Our first reaction was excitement: as designers

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Posted in Content, Culture, Design

You Can’t Go Wrong With 8,294,400 Interactive Pixels

As Ultra High Definition (UHD) displays become more readily available, we will begin to see the technology adopted in many ways. We are most interested in the new standard because it will have a direct impact on the way we

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Posted in Technology

Mobile Depth-Sensing

From the Protecting the Secret interactive at the Vault of the Secret Formula exhibit to the Connections Wall at the Emerging Issues Commons, Second Story regularly uses Kinect and other similar technologies to create dynamic content based on sensing where

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Posted in Technology

100 Years of Design

In 1914, a small group of designers inaugurated what became the American Institute of Graphic Arts. One hundred years later, Second Story has collaborated with AIGA to create a centennial microsite that celebrates the profound impact design has had on

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Posted in Content, Culture, Design

Leap Motion Path

Leap Motion Path is a Second Story lab experiment exploring the use cases for the Leap Motion controller in the digital animation field. Our objective was to create a tool to capture 3D motion that could be used within an

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Posted in Technology

Unboxing the Kinect for Windows v2

We started experimenting with the Kinect for Windows v2 from Microsoft this week and are already excited by the new possibilities that this impressive new depth-sensing camera offers. Mechanically, the camera is a bit larger and bulkier than we would

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Posted in Technology

How We Built Lyt: a Technical View of the Making Process

At Second Story, we all share a passion for making and crafting. Our collaborations have taken lots of different forms, from a robot that prints tattoos to a floor-to-ceiling interactive sculpture to an imaginative birdhouse. We thrive in the vibrant

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Posted in Design, Technology