Blog Archives

Mobile Case Study

Second Story is deepening its physical design and environments practice by offering industrial design services to our clientele. We aim to be innovative, designing physical solutions to elevate digital interactive experiences, but our work sometimes requires practical, engineered solutions to

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Finding The Heart of “100 Years of Design”

Last May, we had the opportunity to partner with AIGA, a longtime collaborator and dream client, on a new microsite to commemorate their centennial and celebrate the last 100 years of American design. Our first reaction was excitement: as designers

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100 Years of Design

In 1914, a small group of designers inaugurated what became the American Institute of Graphic Arts. One hundred years later, Second Story has collaborated with AIGA to create a centennial microsite that celebrates the profound impact design has had on

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Balancing Spectacle with the Everyday

In a passage from John Thackara’s book, In The Bubble: Designing in a Complex World, he takes a critical stance against place marketing and describes his vision for an alternative, more sustainable approach to the design of cities: “A sustainable

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Put a Bird in It

Last month during Design Week Portland, we had a great time taking part in WeMake’s “Put A Bird In It” competition. The challenge was simple: craft a birdhouse to be auctioned off to help support art and music education in Portland’s

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Investing in Mentorship: Crafting a Story with University of Oregon Design Students

Sharing skills and knowledge across disciplines is part of our collaborative culture at Second Story, and my generous colleagues lend themselves without pause. This summer, I had the opportunity to extend the studio’s spirit of mentorship by working with a

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Everyone Needs a Good Listener: Theater as a Foundation for Interaction Paradigms

The last ten years have changed the way most people on the planet use, depend on and intuit technology. Advances in mobile devices and tablets have changed the expectations of users across the board. We have all learned a new

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Shape of Story

Movie-goers with varied expectations gathered at The Hollywood Theatre earlier this month for Shape of Story, an interactive screening to spark conversation. Visual and interaction designers were curious as the event was among Design Week Portland’s extensive programming. Journalists, multimedia

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2013 Design Research Conference

Design research is one of those concepts that can have multiple meanings depending on how you want to approach it. I’ve generally considered design research to be any work we do to understand the contexts of our design and the

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On Light & Lyt

As has been pretty well documented, we recently had the opportunity to work with Intel’s new Galileo development board to create a neat little prototype lighting product/experience for the Maker Faire Rome. The technology story is a compelling one, as it highlights

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