Blog Archives

A Lesson From Maker Faire

This month, we had the pleasure of exhibiting at Portland’s annual Mini Maker Faire held at OMSI. We described our project, Construct-A-Comic, as a digitally enhanced, do-it-yourself comic strip kit. At our booth, visitors could use a few different storytelling

Posted in Culture, Design, Technology, Uncategorized

The User Experience of Driverless Cars

I recently took a short road trip with a friend from Brooklyn to Dover, DE for a concert. As we inched south through New Jersey in typical I-95 traffic, conversation shifted to Google’s autonomous car project: “We’ll be no more

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Posted in Culture, Design, Technology

“Digital Revolution” in London

With its post-apocalyptic looks and lost bits of nature, London’s Barbican Estate deserves a blog post all its own, but I wanted to share my experience with “Digital Revolution,” a unique exhibition hosted in its depths at the Barbican Centre.

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Posted in Content, Culture, Design, Technology

Three Ways to Talk About the Internet of Things

Sometimes, our work feels like a sort of reverse archaeology. Just as archaeologists examine artifacts of the past to understand how people lived, we often encounter vague ideas that speak to the future and have to make our own interpretations

Posted in Culture, Design, Technology

An Alternate (Augmented) Reality

We’ve been experimenting with augmented reality in our lab recently and have developed a mobile experience that overlays content depending on the observer’s perspective. Our goal was to make a simple and clean demonstration of how digital information can augment

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Posted in Culture, Technology

Our First FMX Experience

As busy creative professionals, it can be easy to lose sight of the impact that we have on audiences. We often find ourselves caught up in the day-to-day demands of projects and schedules and fall out of touch with the

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Posted in Technology

Life as a Google Glass Explorer

Second Story has recently gotten its hands on a Google Glass. In order to improve our knowledge about heads-up displays, we decided to let whoever was interested use Glass for a day. We all expected the full “gadget” potential of Glass: map

Posted in Culture, Technology

Passing by the Wave

One of the keys to a successful interactive experience is providing a little something for everyone. Typically, members of the audience for an interactive installation will vary in their desire to invest time and attention. An individual may have a keen interest in

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Posted in Design, Technology

You Can’t Go Wrong With 8,294,400 Interactive Pixels

As Ultra High Definition (UHD) displays become more readily available, we will begin to see the technology adopted in many ways. We are most interested in the new standard because it will have a direct impact on the way we

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Posted in Technology

Mobile Depth-Sensing

From the Protecting the Secret interactive at the Vault of the Secret Formula exhibit to the Connections Wall at the Emerging Issues Commons, Second Story regularly uses Kinect and other similar technologies to create dynamic content based on sensing where

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Posted in Technology