Blog Archives

Staying Grounded and Taking Chances

With increasing competition from other forms of entertainment and learning, museums are learning to change. They were once sacred spaces, refuges from the ever-changing blur of technology, but that’s not true anymore. These days, museums—like any …

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Posted in Content

The Uncanny Valley of Authenticity

One of our internal teams was recently iterating on a late stage conceptual design for a museum project that focused on historical changes during a specific time period and ultimately ended up with an interesting group collaborative experience. (G…

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Posted in Design

Working with design students in North Carolina

While in Raleigh last month Julie and I got to review final projects for students in NC State’s Graphic Design Program. The class was led by Santiago Piedrafita, an old professor of mine back at MCAD, and now the Head of Graphic Design at NC State…

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Posted in Design

A New Kind of Experience… er, Application

I’ve been developing technology based experiences in museums for the better part of two decades and I love seeing the evolution of experiences not only from the museum-perspective but as part of a change in our audiences. Visitors have become more…

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Posted in Design, Technology

Reactive Media

We’ve been putting together an interactive media strategy for a history museum, and one of the ideas has been to create a series of points in the visit that use sensors and large projections to amplify the “you are there” experience – a visitor tr…

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Posted in Design