Blog Archives

You Can’t Go Wrong With 8,294,400 Interactive Pixels

As Ultra High Definition (UHD) displays become more readily available, we will begin to see the technology adopted in many ways. We are most interested in the new standard because it will have a direct impact on the way we

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Mobile Depth-Sensing

From the Protecting the Secret interactive at the Vault of the Secret Formula exhibit to the Connections Wall at the Emerging Issues Commons, Second Story regularly uses Kinect and other similar technologies to create dynamic content based on sensing where

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Leap Motion Path

Leap Motion Path is a Second Story lab experiment exploring the use cases for the Leap Motion controller in the digital animation field. Our objective was to create a tool to capture 3D motion that could be used within an

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Unboxing the Kinect for Windows v2

We started experimenting with the Kinect for Windows v2 from Microsoft this week and are already excited by the new possibilities that this impressive new depth-sensing camera offers. Mechanically, the camera is a bit larger and bulkier than we would

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How We Built Lyt: a Technical View of the Making Process

At Second Story, we all share a passion for making and crafting. Our collaborations have taken lots of different forms, from a robot that prints tattoos to a floor-to-ceiling interactive sculpture to an imaginative birdhouse. We thrive in the vibrant

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Posted in Design, Technology

Balancing Spectacle with the Everyday

In a passage from John Thackara’s book, In The Bubble: Designing in a Complex World, he takes a critical stance against place marketing and describes his vision for an alternative, more sustainable approach to the design of cities: “A sustainable

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Report from Siggraph

This year’s Siggraph delivered again with the best collection of creative artists, engineers and scientists that a conference could attract. The emerging technology wowed us, the presentations inspired us, and we left, as always, with a renewed sense of hope

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OSCON 2013

This year, O’Reilly Media held the 15th anniversary edition of their Open Source Convention (OSCON) here in Portland. I first attended the conference back in 2004, and it’s been one of my favorite conferences ever since. What I’ve always liked about

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Mise en Scène and the Extra D

3D is fast becoming an expectation of how we want to consume media – a differentiator between old and new technologies and existing and emerging experience paradigms. The public is thoroughly embracing a shift towards media that offers a greater

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Posted in Content, Culture, Technology, Uncategorized

Aurora: a low-tech, tactile musical instrument

“Instead of reacting to opportunities, we’re able to create opportunities.” At Second Story Labs it can be a challenge to share much of our hardware hacking and design, as much of what we do is specific to confidential projects. In December, we we…

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