“Instead of reacting to opportunities, we’re able to create opportunities.” At Second Story Labs it can be a challenge to share much of our hardware hacking and design, as much of what we do is specific to confidential projects. In December, we we…
“Instead of reacting to opportunities, we’re able to create opportunities.” At Second Story Labs it can be a challenge to share much of our hardware hacking and design, as much of what we do is specific to confidential projects. In December, we we…
Are we artists? Are we engineers? Nothing answers this question better than a visit to the annual Siggraph conference where we find that, without equivocation, we can indeed be both. Here in L.A., the 39th edition of the conference has once again …
Recently, we’ve been experimenting with technology capable of tracking faces and changing what the viewer sees on a display, but we wanted to push the experience into uncharted territory. What if you could augment a physical object behind a displa…
With increasing competition from other forms of entertainment and learning, museums are learning to change. They were once sacred spaces, refuges from the ever-changing blur of technology, but that’s not true anymore. These days, museums—like any …
The typical interactive surface does very little to engage our very fine touch senses. Our fingers reach out and find smooth glass, rather than objects. Finding new ways to integrate tangible interaction into digital experiences has long been a go…
Second Story Labs has created a unique user experience by combining the new head tracking capabilities recently added to Microsoft Kinect’s arsenal of features, with a transparent EL screen from Planar. As people approach the camera, the depth-sen…
Here in the Second Story Lab, we research new and emerging technologies that have the potential to enhance user experiences. As part of this ongoing quest, we are always on the lookout for new ways of sensing people in spaces. When we saw the dept…
This past weekend, Second Story created a reactive media experience for the TEDx Portland afterparty at the Pacific Northwest College of Art. For one night only, partygoers charted new landscapes from their movements. That day, TEDx Portland had p…
Concept Real Fast Draw began with a simple impetus: to add interactivity to our lectures and presentations. Interactivity is central to everything we do at Second Story, so it felt strange and almost hypocritical to stand before a group of people …
Earlier this month, the Volumetric Society met at Second Story Interactive Studios for the very first regional meet-up. These are exciting times for anyone interested in depth-sensing and gesture-based technology and this was a great forum for dis…