As Ultra High Definition (UHD) displays become more readily available, we will begin to see the technology adopted in many ways. We are most interested in the new standard because it will have a direct impact on the way we design and display interactive content. While we have been developing applications that run at resolutions similar to the 3840×2160 pixel resolution offered by UHD displays for some time, we have been forced to display them on multiple HD displays which introduce visible seams when tiled together. With the advent of the UHD display, we can now combine both scale and fidelity in the presentation of our media with a single seamless display.
With interactive media, the scale of a display can act as a beacon, enticing potential users to come closer and explore content. A large-scale display also accommodates more users at a time, inviting collaboration, especially on a horizontal (table) surface where people are brought face-to-face with those across from them as they interact with the media.
But scale isn’t everything. By its nature, interactive content has to remain legible when viewed at an arm’s length as users touch and interact with the surface of the display. At this close range, most large displays don’t have the fidelity to carry type and subtle graphics. It is here that the UHD resolution succeeds where other displays fall short. At about 50 pixels per inch (ppi), the Planar UR8450 displays offer precise pixels and legible content even when viewed up close.
With this display, we can already begin to imagine a future where the notion of a pixel is no longer considered. Today, we can see this in relatively small Retina Displays where ppi counts surpass 300 and individual pixels seem to disappear. We look forward to a time when this type of fidelity will become ubiquitous on large and small displays. Increased legibility will allow content to be displayed at any scale and orientation, opening up new modes of interaction. Displays will become a window through which emotive, high resolution content will be displayed, bringing stories to life in new ways.
— Matt Arnold, Lead Integration Engineer