Blog Archives

Creating Constellation: Constraints and Collaboration

Donald Richardson is a Systems Developer at Second Story. Here he chronicles his experience working on the Constellations project we recently completed for SapientNitro. Second Story was approached by SapientNitro with an opportunity to create an …

Tagged with: , , , , , ,
Posted in Design, Technology

Launching Satellite

The typical interactive surface does very little to engage our very fine touch senses. Our fingers reach out and find smooth glass, rather than objects. Finding new ways to integrate tangible interaction into digital experiences has long been a go…

Tagged with: , , , , , ,
Posted in Design, Technology

Creativity in Motion

It began with a full-studio, open brainstorm and ended ten days later with a 40-foot-long, floor-to-ceiling interactive sculpture. The studio was alive with an interdisciplinary effort that combined the analog (sewing, model-making, silk-screening…

Tagged with: , , , , ,
Posted in Design

Uncharted Territory

This past weekend, Second Story created a reactive media experience for the TEDx Portland afterparty at the Pacific Northwest College of Art. For one night only, partygoers charted new landscapes from their movements. That day, TEDx Portland had p…

Tagged with: , , , , , , , ,
Posted in Content, Design, Technology

Real Fast Draw

Concept Real Fast Draw began with a simple impetus: to add interactivity to our lectures and presentations. Interactivity is central to everything we do at Second Story, so it felt strange and almost hypocritical to stand before a group of people …

Tagged with: , , , , , ,
Posted in Design, Technology

Scenes from the Volumetric Society Meet-up

Earlier this month, the Volumetric Society met at Second Story Interactive Studios for the very first regional meet-up. These are exciting times for anyone interested in depth-sensing and gesture-based technology and this was a great forum for dis…

Tagged with: , , , , , ,
Posted in Technology

Meet the LED Cube

The most common response to people seeing this display is, What the heck is that? Well, back in our media lab, we’ve been experimenting with an R&D project involving Kinect technology and an interactive volumetric display. As visitors pass into th…

Tagged with: , , , , ,
Posted in Technology

Taking it to the Streets: Rapid Prototyping and Usability with a Group Interactive

You hear these phrases so often in design and development circles they have become clichés—”get real fast” and “fail early, fail fast, fail often.” As ubiquitous as these sayings have become, there is a reason for this: They’re true. Here, we’ve f…

Tagged with: , , , , , ,
Posted in Design

Designing Dramaturgy

In December of 2011, I traveled to Atlanta to help install 12 interactives for the new Vault of the Secret Formula at the World of Coca-Cola. I was deeply involved in this project for about eight months, and watched it grow from feverish conceptua…

Tagged with: , , , , , , , ,
Posted in Content, Design

Best Interactive Technologies from CES 2012

Engineer Matt Arnold attended CES 2012 and returned with a briefcase full of interesting impressions, which he shared with the studio this week. Here’s a list of the most promising interactive technologies he experienced at the conference. 3M Mult…

Tagged with: , , , , ,
Posted in Technology