Blog Archives

How We Built Lyt: a Technical View of the Making Process

At Second Story, we all share a passion for making and crafting. Our collaborations have taken lots of different forms, from a robot that prints tattoos to a floor-to-ceiling interactive sculpture to an imaginative birdhouse. We thrive in the vibrant

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Posted in Design, Technology

Balancing Spectacle with the Everyday

In a passage from John Thackara’s book, In The Bubble: Designing in a Complex World, he takes a critical stance against place marketing and describes his vision for an alternative, more sustainable approach to the design of cities: “A sustainable

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Posted in Culture, Design, Technology

Report from Siggraph

This year’s Siggraph delivered again with the best collection of creative artists, engineers and scientists that a conference could attract. The emerging technology wowed us, the presentations inspired us, and we left, as always, with a renewed sense of hope

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Posted in Technology

OSCON 2013

This year, O’Reilly Media held the 15th anniversary edition of their Open Source Convention (OSCON) here in Portland. I first attended the conference back in 2004, and it’s been one of my favorite conferences ever since. What I’ve always liked about

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Posted in Technology

Mise en Scène and the Extra D

3D is fast becoming an expectation of how we want to consume media – a differentiator between old and new technologies and existing and emerging experience paradigms. The public is thoroughly embracing a shift towards media that offers a greater

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Posted in Content, Culture, Technology, Uncategorized

Aurora: a low-tech, tactile musical instrument

“Instead of reacting to opportunities, we’re able to create opportunities.” At Second Story Labs it can be a challenge to share much of our hardware hacking and design, as much of what we do is specific to confidential projects. In December, we we…

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Posted in Technology

Report from Siggraph 2012

Are we artists? Are we engineers? Nothing answers this question better than a visit to the annual Siggraph conference where we find that, without equivocation, we can indeed be both. Here in L.A., the 39th edition of the conference has once again …

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Posted in Technology

Sightlines: Augmenting an Object with Face-Tracking and Reactive Content

Recently, we’ve been experimenting with technology capable of tracking faces and changing what the viewer sees on a display, but we wanted to push the experience into uncharted territory. What if you could augment a physical object behind a displa…

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Posted in Technology

Staying Grounded and Taking Chances

With increasing competition from other forms of entertainment and learning, museums are learning to change. They were once sacred spaces, refuges from the ever-changing blur of technology, but that’s not true anymore. These days, museums—like any …

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Posted in Content

Launching Satellite

The typical interactive surface does very little to engage our very fine touch senses. Our fingers reach out and find smooth glass, rather than objects. Finding new ways to integrate tangible interaction into digital experiences has long been a go…

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Posted in Design, Technology